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  1. jiangzhengwenjz

    Really? Why do I think that you are just joking? XD

    Really? Why do I think that you are just joking? XD
  2. jiangzhengwenjz

    Actually I'm really astonished that you can get my nationality just through my nickname for my...

    Actually I'm really astonished that you can get my nationality just through my nickname for my name is only part of it...:)
  3. jiangzhengwenjz

    [Problema]¿Ayuda con Script?

    The script is very long so it's really hard to read the whole script. I think you are right for the "release" command. ==================================================================== Below goes to the thread starter: Anyway, the flag was wrong, you can come to karatekid552's thread for...
  4. jiangzhengwenjz

    Yes, is that strange? :D

    Yes, is that strange? :D
  5. jiangzhengwenjz

    [Problema]¿Ayuda con Script?

    Why didn't you add #raw 0xFE in some movement scripts?
  6. jiangzhengwenjz

    [GBA Fire Red] MHM FEBRERO 2015 Pokémon Edición Tricoma [ACTU 09/02/2015 BETA 1]

    Re: Respuesta: [GBA Fire Red] Pokémon Edición Tricoma [ACTU 09/02/2015 BETA 1] This ROM is correct and it is playable without any patch. Thank you for the game and fixing the download.;)
  7. jiangzhengwenjz

    [GBA Fire Red] MHM FEBRERO 2015 Pokémon Edición Tricoma [ACTU 09/02/2015 BETA 1]

    Re: Respuesta: [GBA Fire Red] Pokémon Edición Tricoma [ACTU 09/02/2015 BETA 1] I have the same problem as yours, there seems no change in A-map, maybe the creator haven't created the patch correctly.
  8. jiangzhengwenjz

    [GBA Fire Red] MHM FEBRERO 2015 Pokémon Edición Tricoma [ACTU 09/02/2015 BETA 1]

    Re: [GBA Fire Red] Pokémon Edición Tricoma [ACTU 09/02/2015 BETA 1] Is Firered USA the base of the hack? I have patched the patch on it but there seems no change.......
  9. jiangzhengwenjz

    The problem is now solved, as I made a silly mistake. special 0x136 was earthquake.

    The problem is now solved, as I made a silly mistake. special 0x136 was earthquake.
  10. jiangzhengwenjz

    [FR]Problem about my setmaptile script

    Re: Respuesta: [FR]Problem about my setmaptile script Sorry, as a matter of fact I did a silly thing. Thank you for your help & sorry for wasting your time. :(
  11. jiangzhengwenjz

    [FR]Problem about my setmaptile script

    Thread removed. Please delete the thread. The problem is not such a complex one. All my fault.
  12. jiangzhengwenjz

    Actually I made it myself by luck and I'm not sure if the palette file is right. Anyway, I can...

    Actually I made it myself by luck and I'm not sure if the palette file is right. Anyway, I can give it to you for test. After my test, I found that color 11~15 didn't matter so I didn't leave them blue. Maybe you could go to Jota for help as he used the VS bar hack in his awesome hack. Now...
  13. jiangzhengwenjz

    FR | Insertar portada de 240 colores

    Re: Respuesta: Re: FR | Gráficos | Insertar portada de 240 colores Actually I've read the tutorial of "Pokemon Waterfall". Maybe I should read the tutorial again.:( Thank you greatly for pointing out my mistake.:D Edit: Now I have done. (taking me much time to draw the text = =) Thank you...
  14. jiangzhengwenjz

    FR | Insertar portada de 240 colores

    I also wanted to insert a 240 colors titlescreen. The titlescreen should be But it ended up to be Could you help me please? :)
  15. jiangzhengwenjz

    New problem about my level script

    Re: Respuesta: Re: Respuesta: New problem about my level script I have done these but it seemed that there's no change. T_T Maybe you can see my ROM so you may know what happened? Because it's just a ROM for test, not my hack project. Edit: After my try, I found another mistake in your...
  16. jiangzhengwenjz

    New problem about my level script

    Re: Respuesta: New problem about my level script Which one? There're several "applymovement 0x8". (Only @move8 & @move9 didn't work, they were both related to the number 10 OW (0xA)) For the flag case, I got the range of usable flag last summer but now I forgot where to find it. :s I think...
  17. jiangzhengwenjz

    New problem about my level script

    Today I intended to improve my level script posted last time, but I encountered a problem that an "applymovement" event did not occur. The move script was @move8 in the following level script: (As we all know, type2)(As @move8 didn't occur, @move9 also wouldn't occur, which was designed to be...
  18. jiangzhengwenjz

    Problem about my Level Script

    Re: Respuesta: Problem about my Level Script Great! The problem is solved! Thank you Sayer!
  19. jiangzhengwenjz

    Problem about my Level Script

    As I tried level script these days, I encountered a huge problem about movesprite/movesprite2 command. The problem is that the Overworld of Gary appeared after the first message box, but obviously it should appear as soon as the hero enters the map. I use movesprite2 command for moving GARY...
  20. jiangzhengwenjz

    [PWaH 2014] Mejor Hack base FR/LG

    [voto1="Black DARK" por "Jota"] I vote for this hack because the author keeps on working it and the hack is really amazing! The tiles used are great and the main plot of the hack is impressive, which attracts me a lot! [/voto]
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