De Whack a Hack Wiki!
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! Lanzamiento | ! Lanzamiento | ||
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+ | | 14 | ||
+ | | {{fecha|28|9|2014}} | ||
+ | | | ||
+ | * Added dust cloud animation when landing after a jump. | ||
+ | * Field animations like grass rustling are now tinted according to the time of day (if appropriate). | ||
+ | * The player and events now only sink into bush tiles if they're stationary. | ||
+ | * Events in tall grass (terrain tag 10 and bush flag set) now sink 32 pixels into it. | ||
+ | * Surfing and diving charsets now use all 4 frames rather than 2. | ||
+ | * The bicycle BGM now stops playing if you cycle to a new map. | ||
+ | * Added method <code>Kernel.pbTransferSurfing</code> to allow the player to keep surfing after a map transition. | ||
+ | * <code>pbExclaim</code> can now make multiple events show the same exclamation animation at once. | ||
+ | * Overhauled Poké Radar scripts to make it work more like the official games. | ||
+ | * Poké Radar can now have exclusive wild encounters. | ||
+ | * Poké Radar now takes SHINYPOKEMONCHANCE into account (same ultimate chance). | ||
+ | * Simplified the converting of an item into an item/Pokémon (for Kurt/Fossil Reviver) a little. | ||
+ | * Happiness gain due to walking tweaked to work like in Gen 5 games. | ||
+ | * Pickup now uses the B2W2 set of items. | ||
+ | * Raised Pokémon species name and kind lengths to 20 characters (longer species names won't fit in some display areas, though). | ||
+ | * Pokémon names no longer have the gender symbol cut off their end. | ||
+ | * Removed the gender icons from the Nidoran names. | ||
+ | * Eggs now inherit the type of Poké Ball they are in from their mother. | ||
+ | * Basculin now inherits its mother's form (or of whichever parent isn't Ditto). | ||
+ | * Spiky-eared Pichu can no longer evolve. | ||
+ | * Tweaked Shiny Charm's effect. | ||
+ | * Text messages can now also line break themselves after a hyphen. | ||
+ | * Sped up the text speed options. | ||
+ | * Sped up many screen transitions. | ||
+ | * Sped up box sliding in the storage screen. | ||
+ | * Optimised loading of various sprites and icons. | ||
+ | * Added egg hatching animation (by FL). | ||
+ | * Added icons to the naming screens to show what you're naming (player/Pokémon/storage box). | ||
+ | * Animated the player in the load screen's Continue panel. | ||
+ | * Removed unnecessary redrawing of bitmaps in the Pokégear menu. | ||
+ | * Improved FPS in Pokédex forms page. | ||
+ | * Tweaked the animation of the line-ups appearing in battle. | ||
+ | * The battle command menu now selects Fight each round by default, rather than what you chose to do in the last round. | ||
+ | * Made battle buttons glow more when selected. | ||
+ | * Small error-preventing tweaks to HP changing in battle. | ||
+ | * Sped up some HP changes in battle. | ||
+ | * Significantly sped up the filling of the Exp bar in battle. | ||
+ | * Made changes to the AI. | ||
+ | * "Battle scene" option now prevents all move/common animations from showing. | ||
+ | * Removed messages that weather remains in effect, to speed up things slightly. | ||
+ | * The sleep status now applies for 1-3 turns. | ||
+ | * Added effect of Foul Play. | ||
+ | * Added Friend Guard's effect (currently only affects damage taken from an attack). | ||
+ | * Added Sheer Force. | ||
+ | * Added Life Orb's effect. | ||
+ | * Mental Herb now also ends the effect of Heal Block. | ||
+ | * Quick Ball now applies a 5x capture rate in the first turn of battle. | ||
+ | * Cleaned up some battle code. | ||
+ | * Replaced move-processing scripts with new, tidier versions. | ||
+ | * Added simple way to store the outcome of a trainer battle (single or double) in a global variable. | ||
+ | * Added trainer comment "Outcome", which is the variable in which to store the result of that trainer battle. | ||
+ | * Added way to play the charging animations of two-turn attacks. | ||
+ | * Made new Tail Whip animation. | ||
+ | * Added ghost frames in the Animation Editor which show the previous frame's cels. | ||
+ | * Reverted changes to class StringInput from v13. | ||
+ | * Minor rearranging of some script sections at the bottom. | ||
+ | * <code>pbAddForeignPokemon</code> and <code>pbGenerateEgg</code> can now accept predefined Pokémon. | ||
+ | * Added method <code>$Trainer.clearPokedex</code>. | ||
+ | * Methods in <code>$PokemonBag</code> (e.g. <code>$PokemonBag.pbQuantity</code>) no longer need PBItems: in their arguments. | ||
+ | * Changing the map view mode in the scripts no longer requires you to delete your save for the change to apply. | ||
+ | * Added the ability to change the buying and/or selling price of an item in a particular Mart. | ||
+ | * Can now stop def <code>pbPhoneRegisterNPC</code> from showing its "registered Dave" message. | ||
+ | * In Debug mode, can hold Ctrl while using the Poké Radar to ignore its low battery. | ||
+ | * In Debug mode, can hold Ctrl to Fly to places you haven't yet visited. | ||
+ | * Can now toggle the Internal flag rather than just turn it on via the Debug option. | ||
+ | * Made it easier to set the size of a square on the Town Map (default 16x16 pixels). | ||
+ | * Edited townmapgen.html to allow working with squares of different sizes (1-16 pixels width/height). | ||
+ | * Added Pokémon gender ratio FemaleSevenEighths for completeness. | ||
+ | * Tidied up references to evolution methods to make them easier to redefine. | ||
+ | * Can now make evolution methods whose variable is an elemental type. | ||
+ | * Tweaked move descriptions to make them all display fully when shown in the summary screen. | ||
+ | * Tweaked ability descriptions to make them all display fully when shown in the summary screen. | ||
+ | * Merged the Pokémon Pack back into the main download because people can't follow instructions. | ||
+ | * Tweaked waterfall autotiles. | ||
+ | * Added autotiles for water currents. | ||
+ | * Fixed arrow key graphic in the controls screen. | ||
+ | |- | ||
+ | | 13 | ||
+ | | {{fecha|2|12|2013}} | ||
+ | | | ||
+ | * Split the Pokémon sprites/icons/cries into a separate downloadable pack. | ||
+ | * Updated the altitudes of all species in Pokémon Pack 1. | ||
+ | * Added support for Mega Evolution. | ||
+ | * Text in common events is now extracted and can be translated. | ||
+ | * The names and descriptions ("points of interest") of points on the Town Map are now extracted and can be translated. | ||
+ | * Rearranged the order in which text is extracted - this breaks older extracted text files (including compiled language files). | ||
+ | * Remade the Continue/New Game screen. | ||
+ | * The hidden move animation now uses graphics and looks nicer. | ||
+ | * Increased the off-screen border within which events still update to a thickness of 4 tiles. | ||
+ | * Light and OutdoorLight can now have a filename put in brackets after them, for custom light glow graphics. | ||
+ | * Added support for multiple outfits per player character. | ||
+ | * Added a "Large" screen size option. | ||
+ | * Added Setting to let you define which Dex lists begin at 0 rather than 1 (the species numbers in those Dex lists are 1 less than they appear in "pokemon.txt"). | ||
+ | * Improved Debug options for the Day Care. | ||
+ | * Added Debug options which provide the Pokédex, running shoes and a demo party. | ||
+ | * Added Debug option for locking/unlocking Dex lists. | ||
+ | * Added Debug option which will make debugging battles easier. | ||
+ | * The Debug option "Advance Roaming" now also makes it possible to encounter another roamer on the same map. | ||
+ | * You can now cancel creating/editing a Mystery Gift. | ||
+ | * Moved many battle constants (such as text colours and Pokémon coordinates) to the new script section PokeBattle_SceneConstants. | ||
+ | * Added z values to everything in the battle screen. | ||
+ | * Made new battle animation player with extra features. | ||
+ | * Multi-hit moves can (must) have a separate animation for each hit, with only the first named appropriately. | ||
+ | * Multi-target moves now only show their animations once per use rather than once per target. | ||
+ | * A move can now have easy access to multiple animations (not currently enabled by default). | ||
+ | * Made behind-the-scenes change to how command/fight buttons work/appear in battle. | ||
+ | * Major changes to using items in battle, so that they're now used in priority order, only one Poké Ball can be thrown per turn, and so on. | ||
+ | * Pokémon are now switched out in battle before trainers use items, rather than after. | ||
+ | * HP lost in battle is now highlighted in black while losing it. | ||
+ | * Holding Ctrl while using a move in Debug mode now guarantees it will have its additional effect. | ||
+ | * Holding Ctrl while throwing a Poké Ball in Debug mode now guarantees capture. | ||
+ | * A Poké Ball that has successfully captured a Pokémon now lingers for a while before fading away. | ||
+ | * Pokémon in battle now put new EVs to use immediately even without levelling up. | ||
+ | * Improved the fainting animation to make all Pokémon now fall into the ground and not appear in front of things they should be behind. | ||
+ | * The player's partner now heals the player's team after a battle with a roaming Pokémon. | ||
+ | * Added lots of new move animations. | ||
+ | * Improved the appearance and functionality of the Animation Editor. | ||
+ | * Frame numbers in the Animation Editor now start at 1 rather than 0. | ||
+ | * Can now renumber an animation cel, for easier cel batching. | ||
+ | * Added background and foreground properties to attack animations, as well as a way to edit them in the Animation Editor. | ||
+ | * Can now play the user's cry in an animation. | ||
+ | * Each cel in an animation now has its own focus, rather than them all depending on the animation's "position". | ||
+ | * Importing an old animation will update it to the current format if necessary. | ||
+ | * Editor's "Export all animations" option now also exports background and foreground graphics. | ||
+ | * Animations in the RMXP Database are no longer converted to battle format by the Compiler. | ||
+ | * The player now moves faster (running speed) while sliding on ice. | ||
+ | * The limit to how many items you can choose to add via Debug or buy from a Mart at once is now a full stack of items, rather than a fixed 99. | ||
+ | * <code>pbTriadDuel</code> now returns the result of the game (1=won, 2=lost, 3=draw). | ||
+ | * Added method <code>$Trainer.ablePokemonParty</code>. | ||
+ | * Added an easy method to get the screen_y coordinate of an event as if it wasn't jumping (useful for placing shadows). | ||
+ | * Playing cries might cause fewer problems now. | ||
+ | * Replaced the class StringInput with a new version by Poccil. | ||
+ | * Minor tweak to Burmy's form-seeing. | ||
+ | * A Pokémon species can now have up to 4 defined hidden abilities. | ||
+ | |- | ||
+ | | 12 | ||
+ | | {{fecha|16|6|2013}} | ||
+ | | | ||
+ | * Rearranged some script sections. | ||
+ | * Tweaked various compiler/Editor scripts. | ||
+ | * Created a Pokémon species Editor script. | ||
+ | * Created a Regional Dex Editor script. | ||
+ | * Created a method to rearrange animations (not usable by default). | ||
+ | * Improved terrain tag editor. | ||
+ | * Can now use arrow keys to move around the Visual Editor. | ||
+ | * Reinstated an 8 item limit for trainers. | ||
+ | * Can now define the type of Poké Ball a trainer's Pokémon is in. | ||
+ | * A trainer type's AI skill level is now independent of that trainer type's base money reward. | ||
+ | * Can now easily change the number of species lines expected for an encounter method. | ||
+ | * Probabilities for each species line for an encounter method no longer need to sum to 100. | ||
+ | * Scripts now allow for gaps in the National Pokédex. | ||
+ | * Centralised all code which gets a filename that involves an ID (e.g. icons, cries, charsets, etc.). | ||
+ | * Filenames which have an ID number in their name can now use an internal name instead. Affects: | ||
+ | ** Pokémon sprites, icons, cries, footprints. | ||
+ | ** Item icons, mail backgrounds, berry tree charsets. | ||
+ | ** Trainer charsets, front sprites, back sprites, Town Map face icons, Vs animation graphics. | ||
+ | * Added a raft of new move animations. | ||
+ | * Added animations Common:HealthUp and Common:HealthDown. | ||
+ | * Added support for animations which show when a Poké Ball opens to capture a Pokémon (Common:BallBurstX, where X is the ball's number). | ||
+ | * Generally tidied up code for move effects. | ||
+ | * Made some tweaks involving what happens when for multi-hit moves. | ||
+ | * Oval Charm's percentages are now 40/80/88. | ||
+ | * EV-enhancing items now have an effect during breeding. | ||
+ | * When using an evolution stone, Pokémon will now say "able" or "not able". | ||
+ | * A received/obtained item's name is now shown in blue rather than red. | ||
+ | * Added new message tags <code>\pg</code> and <code>\pog</code> (acts as <code>\b</code> or <code>\r</code> depending on the player's gender). | ||
+ | * Events with "noreflect" in their name will not have reflections in still water. | ||
+ | * Added trainer comment "Continue", which determines if the player can continue on if they lose the battle (applies to all rematches by default). | ||
+ | * Renumbered the Essentials-specific Global Switches. | ||
+ | * The shiny and fateful encounter switch numbers are now defined in the script section Settings. | ||
+ | * Added a NO_MONEY_LOSS Global Switch. | ||
+ | * Moved StorageCreator metadata to the script section Settings. | ||
+ | * Removed the unused TextSkin global metadata. | ||
+ | * Added quick method <code>pbHasPhoneTrainer?(trtype,trname)</code>. | ||
+ | * You can now leave out PBSpecies: when creating a new PokeBattle_Pokemon object. | ||
+ | * You can now leave out PBSpecies: when using <code>pbAddPokemon</code> and <code>pbAddToParty</code>. | ||
+ | * Added more windowskins, and moved over to HGSS style. | ||
+ | * Put Nidorina and Nidoqueen in the Monster and Field egg groups. | ||
+ | * Tweaked skill levels of some trainer types. | ||
+ | * The chance of a Shadow Pokémon entering Hyper Mode after using a particular move is now higher if its heart gauge is lower (previously always 100%). | ||
+ | |- | ||
+ | | 11 | ||
+ | | {{fecha|23|12|2012}} | ||
+ | | | ||
+ | * Added Gen 5 Pokémon. | ||
+ | * Added Mystery Gift scripts. | ||
+ | * Added Tile Puzzle mini-games. | ||
+ | * Added Vs. trainer animation by Luka S.J (tweaked by Maruno). | ||
+ | * Tweaked parts of the example maps. | ||
+ | ** The Tiall Region now has wild encounters. | ||
+ | * Tweaked some tilesets. | ||
+ | * Rearranged and improved the Pokémon debug menu. | ||
+ | * Added debug options "Rename Player" and "Randomise Player's ID" | ||
+ | * Added common animations: Sleep, Paralysis (by Brother1440), Burn (by Maruno). | ||
+ | * Added placeholder animations: Poison, Frozen. | ||
+ | * Added move animations: Block, Fire Blast, Foresight, Mean Look, Scary Face (by Brother1440). | ||
+ | * A Fire-type Hidden Power can now defrost its target. | ||
+ | * AI now considers NPC trainers' skill level (their base money) when deciding which moves to use. | ||
+ | * Minor addition of some effects to the AI score calculations. | ||
+ | * Added a new move target option: "OppositeOpposing" (used for Curse). | ||
+ | * Fling now names the item that was flung. | ||
+ | * Added Global Variable which records the number of times the Elite Four have been beaten. | ||
+ | * Added Global Switch which makes any generated Pokémon a fatefully encountered one. | ||
+ | * Partner trainers now stay out of single battles against single trainers. | ||
+ | * Added Pokémon property obtainText, which overrides the obtainMap's name if it is not nil. | ||
+ | * <code>pbGenerateEgg</code> now has a second parameter for obtainText. | ||
+ | * Eggs from the Day Care now say they were received from the Day-Care Couple. | ||
+ | * Breeding now has an 80% chance of the mother passing down their ability (unless it's a Hidden Ability). | ||
+ | * Added Pokémon property fused, which records the details of another Pokémon fused with it. | ||
+ | * Changed and improved how ribbons work. | ||
+ | * Mail now records all the variables about the featured Pokémon that Pokémon icons can depend on. | ||
+ | * Added form-specific EV yield for Kyurem. | ||
+ | * Added effect for DNA Splicers. | ||
+ | * Added Setting: STORAGEBOXES. | ||
+ | * Added Setting for Map View Mode, and removed the choice from the Options screen. | ||
+ | * Bag pocket names and Dex names will now be extracted for translation like (almost) all other text, rather than be special cases. | ||
+ | * The Pokédex's Regional Dex list screen can now show up to 5 Dexes (plus "Exit") at once, and will scroll if necessary. | ||
+ | * Improved how nest points are displayed, including removing overlaps between highlighted squares. | ||
+ | * Removed Arceus's forms from being shown in the Pokédex; now just the regular form is available. | ||
+ | * Removed an unnecessary restriction on when to show the "registered" icon in the Bag. | ||
+ | * The cycing music now always overrides the regular music. | ||
+ | * The "Erase event" event command now works identically to <code>pbEraseThisEvent</code>. | ||
+ | * Added map metadata "MapSize", which allows 1 map to span more than 1 square on the region map. | ||
+ | * Removed <code>$PokemonGlobal.regionMapTrail</code>. | ||
+ | * <code>$PokemonMap.bridge</code> is now a number (the height of the bridge, default 2) rather than a boolean. | ||
+ | * Fixed default graphic for a berry plant. | ||
+ | * Mart screen now uses the gold windowskin for its money box. | ||
+ | * Tweaked messages shown when obtaining/finding an item. | ||
+ | * You can now choose your own name for exported animations. | ||
+ | * <code>Kernel.pbMessageFreeText</code> now has a definable width for its text box (default 240). | ||
+ | * The text entry box for typing in mail messages is now as wide as the screen. | ||
+ | * Added method <code>pbHasFatefulSpecies?</code>. | ||
+ | * Added method <code>$Trainer.numFormsSeen</code>. | ||
+ | * Added method Kernel.pbChooseItem for simple choosing of an item in the Bag. | ||
+ | * Removed the 4 item limit for trainers. | ||
+ | * The splash screen now plays a random cry when closing. | ||
+ | |- | ||
+ | | 10 | ||
+ | | {{fecha|22|10|2012}} | ||
+ | | | ||
+ | * Created all-new tilesets (from FRLG, plus a few custom tiles), and fully imported them into Essentials with all properties set. Credit to Maruno if used. | ||
+ | * Created all-new charsets (from FRLG). Credit to Maruno if used. | ||
+ | * Created all-new example maps. | ||
+ | ** They include many more features than the old maps. | ||
+ | * Created an all-new "trainertypes.txt", filled with FRLG trainers. | ||
+ | * Updated PBS file "tm.txt" to include all Gen 4 and Gen 5 move tutor moves (including B2W2 ones). | ||
+ | * Added "PlayerA" metadata entries for fishing and fishing-while-surfing charsets. | ||
+ | * Updated all Pokémon to their B2W2 movesets and BaseEXP values. | ||
+ | * Charsets which include the word "offset" will be shifted 16 pixels (half a tile) downwards. | ||
+ | ** Tweaked reflections accordingly, and improved/generalised the y-shifts for reflections. | ||
+ | * Player now constantly bobs and slowly animates while surfing or diving. | ||
+ | * Greatly improved the bridges scripts. | ||
+ | * The day/night shading no longer depends on the date - all days are identical now. | ||
+ | * When a Repel runs out, the game will now immediately ask if you want to use another one. | ||
+ | * Changed the Bug Catching Contest score calculation to something similar to HGSS. | ||
+ | * Roaming Pokémon actually work now. | ||
+ | ** Tweaked the possible roamer encounter types, and added one for fishing encounters. | ||
+ | * Shadow Pokémon sprites/icons are no longer automatically shaded purple. | ||
+ | * A Shadow move now directly replaces the regular move in the same position in the moveset (i.e. a Pokémon with 1 Shadow move may only relearn its 2nd, 3rd and 4th regular moves). | ||
+ | * Shadow Pokémon now have access to all their moves (including regular ones) while they're owned by an enemy trainer. | ||
+ | * Breeding with an Everstone now always causes the holder's nature to be inherited, and works for both parents (50/50 chance of each if both parents have an Everstone). | ||
+ | * Masuda method increased to 6x normal probability. | ||
+ | * Added Setting: Maximum number of Game Corner coins. | ||
+ | * Moved roaming Pokémon details to the script section Settings. | ||
+ | * Added Debug options: "Roaming Pokémon Status", "Advance Roaming". | ||
+ | * <code>pbShowMap</code> can now define which region it shows (the current region by default), and whether it is a wall map being looked at ("true" by default). | ||
+ | * The Region map/nest map can now show extra graphics in fixed locations depending on Global Switches (e.g. for discovered hidden areas). | ||
+ | * Nest maps now don't show a nest location on any squares that are hidden (i.e. whose Global Switch is OFF). | ||
+ | * Added new items: DNA Splicer, Reveal Glass, Oval Charm, Shiny Charm. | ||
+ | ** DNA Splicer's effect has not been added. Oval Charm's effect is a placeholder which halves the chance of NOT getting an egg each cycle. | ||
+ | * Added form differences for Tornadus, Thundurus, Landorus, Kyurem and Keldeo. | ||
+ | * Tweaked where each form of Burmy/Wormadam resides. | ||
+ | * Abilities which activate upon their bearer entering battle now activate after all switching-in has happened rather than immediately after each switch-in (Anticipation, Download, Forewarn, Frisk, Imposter, Intimidate, Trace, weather inducers). | ||
+ | * Tweaked code for using held berries in battle. | ||
+ | * Rearranged the end-of-battle-round effects to match how BW works. | ||
+ | * The move Outrage now causes its confusion as part of the move's effect, rather than at the end of the battle round. | ||
+ | * Focus Punch's "tightening its focus" message now appears immediately before use, rather than at the beginning of the round. | ||
+ | * The move Skill Swap now states which abilities were swapped. | ||
+ | * Hidden Power calculations are now done in a stand-alone method. | ||
+ | * Improved Triple Triad (better graphics, more rules, added ways to set rules/opponent's deck/prize card, bug fixes). | ||
+ | * Created method <code>pbChooseItemFromList</code> (used for fossil revivers/Kurt/Repel's renewal). | ||
+ | * Any move defined with a total PP of 0 is an infinite-use move, and isn't affected by PP alterations. | ||
+ | * <code>pbPokemonMart</code> can now use items listed as :POTION as well as PBItems::POTION. | ||
+ | * Added <code>$Trainer</code> values which may be used with Mystery Gift. | ||
+ | * Added text display option <code>\CN</code>, which shows a coins window similar to <code>\G</code>. | ||
+ | * Improved the appearance of the gold/coins windows. | ||
+ | * Default BGM volume reduced from 100 to 80. | ||
+ | * Tidied up the contents of a few script sections. | ||
+ | * Added a Hall of Fame script. | ||
+ | * Removed the existing MySQL support because it doesn't work. | ||
+ | * Added pocket icons in the messages saying a newly-obtained item has been put away. | ||
+ | * Pre-v9 "PkmnAnimations.rxdata" files now have their animations displayed properly. | ||
+ | * Tweaked the Pokédex screens to allow larger sprites (up to 192x192). | ||
|- | |- | ||
| 9 | | 9 |
Revisión actual del 17:46 1 may 2019
Versión | Lanzamiento | Cambios |
---|---|---|
14 | 28 de septiembre de 2014 |
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13 | 2 de diciembre de 2013 |
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12 | 16 de junio de 2013 |
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11 | 23 de diciembre de 2012 |
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10 | 22 de octubre de 2012 |
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9 | 11 de agosto de 2012 |
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8 | 10 de julio de 2012 |
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7 | 15 de mayo de 2012 |
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6 | 23 de abril de 2012 |
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5 | 28 de enero de 2012 |
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4 | 24 de diciembre de 2011 |
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3 | 3 de octubre de 2011 |
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2 | 13 de agosto de 2011 |
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1 | 26 de julio de 2011 |
|