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  1. jiangzhengwenjz

    2015 [PWaH 2015] Mejor Aporte al Rom Hacking

    an amazing engine with some routines though I don't hack Ruby.
  2. jiangzhengwenjz

    [2013] Pokemon Crush [¡¡JUEGO COMPLETO DISPONIBLE!!]

    Wow, a completed hack is not common in this forum. Great work indeed and I think this hack deserves the MHA. (I hope for the English translation lol)
  3. jiangzhengwenjz

    [Gráficos] [ASM] Poner más signos de exclamación.

    Re: Respuesta: Re: [ASM] Poner más signos de exclamación. In the table at 0x1D96AC there exist 0x46 oe_scripts(0x0~0x45), so the index of new one should be 0x46. IIRR, it is copied to some place in data structure <npc_state> and I really don't know what it's for. Well, the reason why I use...
  4. jiangzhengwenjz

    [Gráficos] [ASM] Poner más signos de exclamación.

    Well, your way is simple and straight. However it's a bit troublesome to define many templates for different pictures and use setvar. Therefore, why not add new movement bytes for this? (Actually I've tried before long, so I just post it) We should handle some tables: 1) 81D96AC_oe_table: this...
  5. jiangzhengwenjz

    [Rutina] [ASM] Evolution via Callasm in FR

    Re: Respuesta: [ASM] Evolution via Callasm in FR I think we won't use this way to get leafeon & glaceon, as they are required to level up in specific location. Therefore, hacking the evolution routine will be a better way. I think it will be better to use the hack inside a "special event"...
  6. jiangzhengwenjz

    [Rutina] [ASM] Evolution via Callasm in FR

    Re: Respuesta: [ASM] Evolution via Callasm in FR Thx. I've just updated the thread with modified routines so that you can define the pokemon species via "setvar", enjoy!
  7. jiangzhengwenjz

    [Rutina] [ASM] Evolution via Callasm in FR

    Greetings. When I'm wandering here, I've found a thread written by the GREAT eing: http://whackahack.com/foro/t-28984/fr-finalizada-forzar-evolucion-asm Actually, this thread told us nothing other than the "evolution_starter" function located at 0xCDDA8. However, it has a huge glitch that we...
  8. jiangzhengwenjz

    [ASM] Clase 2 : Registro

    Respuesta: GBA | ASM | Clase Número 2: Registros, conociendo al procesador. I think I will make you feel clearer. For the r13 (sp): I recommend you to learn it after knowing some instructions 'cuz the concept of piles is really useless and confusing:/ Nevertheless, if you know ldr, str, add...
  9. jiangzhengwenjz

    .thumb main: mov r2, #0 loop: ldr r0, =0x6008000 add r0, r0, r2 mov r1, #0 str r1, [r0] add r2...

    .thumb main: mov r2, #0 loop: ldr r0, =0x6008000 add r0, r0, r2 mov r1, #0 str r1, [r0] add r2, #4 ldr r1, =0x600c000 cmp r0, r1 bne loop bx lr .ltorg
  10. jiangzhengwenjz

    [Duda] G3HS y la Expansión de la Pokedex

    Re: Respuesta: Re: Respuesta: Re: Respuesta: Re: Respuesta: [Duda] G3HS y la Expansión de la Pokedex That's disappointing xD If I remember right, his 650 rom base is quite buggy because he uses another person's ROM base which is full of glitches. Therefore, doing things yourself is always safer.
  11. jiangzhengwenjz

    [Duda] G3HS y la Expansión de la Pokedex

    Re: Respuesta: Re: Respuesta: Re: Respuesta: [Duda] G3HS y la Expansión de la Pokedex You've defined it to 0x203c000. So the pointer for it should be 00c00302. So you just write 00c00302 to 0x549D0 in your hex editor.
  12. jiangzhengwenjz

    [Duda] G3HS y la Expansión de la Pokedex

    Re: Respuesta: Re: Respuesta: [Duda] G3HS y la Expansión de la Pokedex 0x80549D0 is 0x549D0 in ROM. Offset is a relative concept. From 0x8000000 is the ROM part, but people always just write 0x000000.
  13. jiangzhengwenjz

    [Duda] G3HS y la Expansión de la Pokedex

    Re: Respuesta: [Duda] G3HS y la Expansión de la Pokedex People always ignore the 80, so the 0x549D0 is actually 0x80549D0. You can just write 00c00302 to that offset. But as I've said before, you can take a look at other's hacks. Then all problems are solved.
  14. jiangzhengwenjz

    [Duda] G3HS y la Expansión de la Pokedex

    Re: Respuesta: Re: Respuesta: Re: Respuesta: Re: [Duda] G3HS y la Expansión de la Pokedex Actually you can take a look at the data in released hacks which have expanded the number of Pokemon so that everything will be very simple.;) Learning things from other hacks is always great haha
  15. jiangzhengwenjz

    [Duda] G3HS y la Expansión de la Pokedex

    Re: Respuesta: Re: Respuesta: Re: [Duda] G3HS y la Expansión de la Pokedex 1)flags are just bits in ram, so 8 flags count for 1 byte. 2)
  16. jiangzhengwenjz

    [Duda] G3HS y la Expansión de la Pokedex

    Re: Respuesta: Re: [Duda] G3HS y la Expansión de la Pokedex https://mega.nz/#!wQ9h1IRI!9KWPBSYK2lc4nrUZf54NO7t9xtJbLz9lPhgCz_u7RSI
  17. jiangzhengwenjz

    [Duda] G3HS y la Expansión de la Pokedex

    The tool is quite buggy, so you'd better follow doesntknowhowtoplay's tutorial to do it yourself.
  18. jiangzhengwenjz

    No, I don't want to write a tut about such things haha For skype, you can look at my profile.

    No, I don't want to write a tut about such things haha For skype, you can look at my profile.
  19. jiangzhengwenjz

    That will be nice! Your knowledge is really amazing XD

    That will be nice! Your knowledge is really amazing XD
  20. jiangzhengwenjz

    Err... Excuse me, what're you talking about? Your D/N switching window palette? (Actually I...

    Err... Excuse me, what're you talking about? Your D/N switching window palette? (Actually I think text tutorial will be clearer haha)
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