¡Comienzan las votaciones del MPC o Mejor Proyecto Cuatrimestral de enero a abril de 2026!
¡Vota por tu proyecto favorito y recompensa el trabajo duro de los participantes!
Haha, the patch is useless now as the source code has been revealed here: The PokéCommunity Forums - View Single Post - Development: Animating the FireRed titlescreen.
You can define everything you want.
Re: Respuesta: [ASM] Wild Double Battle in BPRE
They're not similar to each other. The dual battle is originally implemented in GEN III pokemon games, but it's not used in-game and it's very buggy. What we do is to enable the game to generate 2 pokemon in wild and fix bugs in it. Nevertheless...
Re: Respuesta: [ASM] Wild Double Battle in BPRE
I sent you a VM in pokecommunity. BTW, I really don't recommend you to do it in FR, because it's a bit buggy.
Re: Respuesta: Re: Respuesta: Re: Respuesta: Re: Respuesta: [FR] ¿Es posible hacer Mugshots de fondo transparente sin AS
(I finally decided to reply XD)
Actually you're changing an I/O register, which controls the vertical offset of BG0, so the boxes (all in BG0) will be moved but the sprites...
Re: Respuesta: Re: Respuesta: Re: Respuesta: [FR] ¿Es posible hacer Mugshots de fondo transparente sin ASM?
Yes, I mean that normally the Tbox should be at the bottom of the screen. As you know, there're many cases requiring mugshots so don't you think the fact that the Tbox is always at the...
Re: Respuesta: Re: Respuesta: [FR] ¿Es posible hacer Mugshots de fondo transparente sin ASM?
I can understand, don't worry lol:D
I think I understand what you mean, but won't the "msgbox" be moved as well? (For your case (0x70), shouldn't the msgbox be moved to the top of the screen?)
Re: Respuesta: [FR] ¿Es posible hacer Mugshots de fondo transparente sin ASM?
¿:.To be honest, I never thought of the way you said. Do you mean modifying the "Tilemap" in the VRAM? :p
Put 00 00 00 00 at 0x9d360 (orginally found by ~Against) should be a simple way to deactivate the "box"in "showpokepic" in FR (but you shouldn't define its x-coordinate as "0" which means it should >0)
However, using ASM to generate OBJs is always a better and simpler way.
ahh, sorry. I will find another hack to vote for. Thanks for the information!
(But don't you think it's really unreasonable? We can't always get 3 good hacks in a month)
[Voto-3=Pilar]I simply like the graphic style of the game and I vote for its new beta. [/voto3]
[Voto-2=Platinum Red & Blue]I must say I like the style of the newly-programmed excavation system so 2 points goes to it. [/voto2]
[Voto-1=Aqua Marine]Well, I previously only want to vote for 2 hacks...
Re: Respuesta: [Tool]Make your ROM inaccessible to map editors
Yes, I totally forgot that kind of thing.
Yes, that's true. I just rewrote the function which loads the map bank table. Source code and explanation has been added.
THX! :D
About 1 month ago I started to learn programming and I've made this useless tool. The tool is written in C and it will make your ROM inaccessible to map editors. (a-map, meh, e-map, etc.)
Introduction:
Many players use a-map to view maps in-game so that they can go through some...
no, i can't. :/
I just collect them but NEVER rename them and put them in order, so it's impossible to show you an explicit list, sorry :)
So as i've said, if you want a hack but can't find its download link, tell me the name of it and i will upload it