Hello Llego mas de 2 años tarde pero estuve indagando sobre lo trae este parche y encontré lo siguiente:
1) que hace el parche?
lo que hace es corregir/arreglar el sistema "Copiar al Jugador" en Advance Map
Ver el archivo adjunto 17408
Mi sujételo de prueba es y será siempre:
Ver el archivo adjunto 17410
Video de prueba:
2) para hacerlo andar en advance map lo que hice fue colocar al:
Ver el archivo adjunto 17411 justo detrás del warp de la casa del jugador con la configuración vista en el punto uno (1) para si al salir TE SIGA
3) BUGS:
Los siguientes bugs que encontré fueron los siguientes:
A) Al saltar sobre un camino el Mini seguidor se "Confunde" (No se como decirlo) y toma su propio camino al interactuar con las teclas de movimiento
Video de ejemplo:
B) Al cargar un Archivo de partida Guardado con Crtl+S y cargado con Ctrl+L (En el Emulador) el Mini Seguidor muchas veces mirara a una parte Aleatoria y tomara su propio camino al interactuar con las teclas de movimiento (Como sucede en el ejemplo A)
Video de prueba:
3)"Encontre" un Script en 0x820000
Pregunta: que es lo que hace y como se usa?
Repuesta:
Ver el archivo adjunto 17412
El script en cuestión:
Código:
---------------
#org 0x820000
playsong 0x1C 0xF0
if 0xF8 call 0x28000600
nop1
warpteleport2 0x16 0x48 0x0 0x1647 0x48
checkitem 0xB530 0x1C25
setbyte2 0x4C 0x15
checkitemtype 0x7941
signmsg
nop
waitmovementpos 0x9218 0x0 0xA4
subvar 0x78C0 0x2101
checkitemtype 0x40
pause 0xD105
comparevars 0x127E 0x1207
loadpointer 0xF 0xA3A0149
multichoice2 0x30 0xBD 0xE 0x4B 0x18
checkitem 0x4B0E 0x4718
setbyte 0x4C
comparefarbytes 0x184B0E47 0x184B0E47
checkitem 0x4B0E 0x4718
setbyte 0x4B
subvar 0xC047 0x3846
yesnobox 0x3 0x2
braille 0x8020370 '"F\hD1O\h48A\h88\h60\h20\h08\h40 \h..."
applymovementpos 0x300 0x8062A1D 0x3F 0x2A
if 0x8 goto 0x2037078
fadedefault
yesnobox 0x3 0x2
cmdb1 0x81 0x806 0xC5 0x58D
gotostd 0x1D
'---------
' Braille
'---------
#org 0x20370
#braille F\hD1O\h48A\h88\h60\h20\h08\h40 \h28A\hD0 \h21A\h91S\h4CS\h48C\h78\h58\h20\h1A\h1C\h42\h43KO\h08\h1C\h21\h30 \h78G\h28 \hD1\hE9\hE0\h08\h1C\h22\h30 \h78G\h28 \hD1\hE3\hE0\h20\h1C\h4C\h30\h10\h18 \h68 \h28 \hD0\hDC\hE0A\h9A \h2A \hD1\hD8\hE0\h08\h1C\h20\h30 \h78\h28\h28 \hD1\hD2\hE0\h18\h1C\hF6\hF7\h8C
'-----------
' Movements
'-----------
#org 0x62A1D
#raw 0x46 'Jump Facing Left (Down)
#raw 0x0 'Face Down
#raw 0x29 'Step on the Spot Down (Fastest)
#raw 0x17 'Jump2 Right
#raw 0xD0 'movD0
#raw 0x68 'mov68
#raw 0x46 'Jump Facing Left (Down)
#raw 0x0 'Face Down
#raw 0x22 'Step on the Spot Up (Normal)
#raw 0x80 'mov80
#raw 0x5E 'mov5E
#raw 0x0 'Face Down
#raw 0x22 'Step on the Spot Up (Normal)
#raw 0xA9 'movA9
#raw 0x5E 'mov5E
#raw 0xF6 'movF6
#raw 0xF7 'movF7
#raw 0xA4 'movA4
#raw 0xFA 'movFA
#raw 0x0 'Face Down
#raw 0x6 'Face Left (Faster)
#raw 0x0 'Face Down
#raw 0xE 'Step Left (Slow)
#raw 0x81 'mov81
#raw 0xF1 'movF1
#raw 0xC8 'movC8
#raw 0xF8 'movF8
#raw 0x0 'Face Down
#raw 0x6 'Face Left (Faster)
#raw 0x0 'Face Down
#raw 0x28 'Step on the Spot Right (Faster)
#raw 0x9 'Step Up (Very Slow)
#raw 0xD1 'movD1
#raw 0x30 'Face Right (Delayed)
#raw 0x1C 'Delay5
#raw 0x1 'Face Up
#raw 0xF0 'movF0
#raw 0x3A 'Slide Up (Fast)
#raw 0xFA 'movFA
#raw 0x0 'Face Down
#raw 0x4A 'Face Player
#raw 0x10 'Step Down (Normal)
#raw 0x47 'Jump Facing Down (Up)
#raw 0x1 'Face Up
#raw 0x0 'Face Down
#raw 0x85 'mov85
#raw 0x8 'Step Down (Very Slow)
#raw 0x39 'Slide Down (Fast)
#raw 0x1C 'Delay5
#raw 0x1 'Face Up
#raw 0xF0 'movF0
#raw 0xBB 'movBB
#raw 0xFD 'movFD
#raw 0x20 'Step Right (Fast)
#raw 0x78 'mov78
#raw 0x2 'Face Left
#raw 0x21 'Step on the Spot Down (Normal)
#raw 0x8 'Step Down (Very Slow)
#raw 0x43 'Slide Running on Left Foot (Left)
#raw 0x20 'Step Right (Fast)
#raw 0x70 'mov70
#raw 0x2 'Face Left
#raw 0x20 'Step Right (Fast)
#raw 0x38 'Slide Right (Normal)
#raw 0x86 'mov86
#raw 0x1 'Face Up
#raw 0x20 'Step Right (Fast)
#raw 0x1 'Face Up
#raw 0xB0 'movB0
#raw 0x8 'Step Down (Very Slow)
#raw 0xBC 'movBC
#raw 0x98 'mov98
#raw 0x46 'Jump Facing Left (Down)
#raw 0xF0 'movF0
#raw 0xBC 'movBC
#raw 0x2 'Face Left
#raw 0xBC 'movBC
#raw 0x8 'Step Down (Very Slow)
#raw 0x47 'Jump Facing Down (Up)
#raw 0x5D 'mov5D
#raw 0xFD 'movFD
#raw 0x39 'Slide Down (Fast)
#raw 0x8 'Step Down (Very Slow)
#raw 0xF0 'movF0
#raw 0xB5 'movB5
#raw 0x47 'Jump Facing Down (Up)
#raw 0x46 'Jump Facing Left (Down)
#raw 0x80 'mov80
#raw 0xB4 'movB4
#raw 0x81 'mov81
#raw 0xB0 'movB0
#raw 0x4 'Face Down (Faster)
#raw 0x1C 'Delay5
#raw 0xF 'Step Right (Slow)
#raw 0x1C 'Delay5
#raw 0x98 'mov98
#raw 0x46 'Jump Facing Left (Down)
#raw 0x12 'Step Left (Normal)
#raw 0x6 'Face Left (Faster)
#raw 0x16 'Jump2 Left
#raw 0xE 'Step Left (Slow)
#raw 0x28 'Step on the Spot Right (Faster)
#raw 0x49 'Jump Facing Left (Right)
#raw 0xA0 'movA0
#raw 0x79 'mov79
#raw 0x40 'Slide Running on Right Foot (Right)
#raw 0x18 'Delay1
#raw 0x0 'Face Down
#raw 0x78 'mov78
#raw 0x21 'Step on the Spot Down (Normal)
#raw 0x1C 'Delay5
#raw 0x21 'Step on the Spot Down (Normal)
#raw 0x31 'Slide Down (Slow)
#raw 0x2 'Face Left
#raw 0x21 'Step on the Spot Down (Normal)
#raw 0x32 'Slide Up (Slow)
#raw 0x1C 'Delay5
#raw 0x1 'Face Up
#raw 0xF0 'movF0
#raw 0x1B 'Delay4
#raw 0xFD 'movFD
#raw 0x6 'Face Left (Faster)
#raw 0x1C 'Delay5
#raw 0x6D 'mov6D
#raw 0x46 'Jump Facing Left (Down)
#raw 0x2 'Face Left
#raw 0x35 'Slide Down (Normal)
#raw 0x20 'Step Right (Fast)
#raw 0x1C 'Delay5
#raw 0x31 'Slide Down (Slow)
#raw 0x1C 'Delay5
#raw 0x6A 'mov6A
#raw 0x46 'Jump Facing Left (Down)
#raw 0x2B 'Step on the Spot Left (Fastest)
#raw 0x1C 'Delay5
#raw 0x1 'Face Up
#raw 0xF0 'movF0
#raw 0xD4 'movD4
#raw 0xF8 'movF8
#raw 0x30 'Face Right (Delayed)
#raw 0x1C 'Delay5
#raw 0x1 'Face Up
#raw 0xF0 'movF0
#raw 0x81 'mov81
#raw 0xFA 'movFA
#raw 0x2 'Face Left
#raw 0x1C 'Delay5
#raw 0x12 'Step Left (Normal)
#raw 0x6 'Face Left (Faster)
#raw 0x12 'Step Left (Normal)
#raw 0xE 'Step Left (Slow)
#raw 0x20 'Step Right (Fast)
#raw 0x1C 'Delay5
#raw 0x39 'Slide Down (Fast)
#raw 0x1C 'Delay5
#raw 0x1 'Face Up
#raw 0xF0 'movF0
#raw 0x86 'mov86
#raw 0xFD 'movFD
#raw 0x68 'mov68
#raw 0x46 'Jump Facing Left (Down)
#raw 0x0 'Face Down
#raw 0x22 'Step on the Spot Up (Normal)
#raw 0x81 'mov81
#raw 0x5E 'mov5E
#raw 0x0 'Face Down
#raw 0x20 'Step Right (Fast)
#raw 0x2A 'Step on the Spot Up (Fastest)
#raw 0x5E 'mov5E
#raw 0x20 'Step Right (Fast)
#raw 0x1C 'Delay5
#raw 0x33 'Slide Left (Slow)
#raw 0x1C 'Delay5
#raw 0x0 'Face Down
#raw 0xF0 'movF0
#raw 0xEF 'movEF
#raw 0xFD 'movFD
#raw 0x0 'Face Down
#raw 0x6 'Face Left (Faster)
#raw 0x0 'Face Down
#raw 0x28 'Step on the Spot Right (Faster)
#raw 0x10 'Step Down (Normal)
#raw 0xD1 'movD1
#raw 0x41 'Slide Running on Left Foot (Down)
#raw 0x46 'Jump Facing Left (Down)
#raw 0x0 'Face Down
#raw 0x29 'Step on the Spot Down (Fastest)
#raw 0x17 'Jump2 Right
#raw 0xD0 'movD0
#raw 0x68 'mov68
#raw 0x46 'Jump Facing Left (Down)
#raw 0x0 'Face Down
#raw 0x22 'Step on the Spot Up (Normal)
#raw 0x80 'mov80
#raw 0x5E 'mov5E
#raw 0x0 'Face Down
#raw 0x22 'Step on the Spot Up (Normal)
#raw 0xA9 'movA9
#raw 0x5E 'mov5E
#raw 0xF6 'movF6
#raw 0xF7 'movF7
#raw 0x48 'Jump Facing Up (Left)
#raw 0xFA 'movFA
#raw 0x0 'Face Down
#raw 0x6 'Face Left (Faster)
#raw 0x0 'Face Down
#raw 0xE 'Step Left (Slow)
#raw 0x81 'mov81
#raw 0xF1 'movF1
#raw 0x6C 'mov6C
#raw 0xF8 'movF8
#raw 0x0 'Face Down
#raw 0x6 'Face Left (Faster)
#raw 0x0 'Face Down
#raw 0x28 'Step on the Spot Right (Faster)
#raw 0x9 'Step Up (Very Slow)
#raw 0xD1 'movD1
#raw 0x30 'Face Right (Delayed)
#raw 0x1C 'Delay5
#raw 0x1 'Face Up
#raw 0xF0 'movF0
#raw 0xDE 'movDE
#raw 0xF9 'movF9
#raw 0x2 'Face Left
#raw 0x1C 'Delay5
#raw 0x12 'Step Left (Normal)
#raw 0x6 'Face Left (Faster)
#raw 0x12 'Step Left (Normal)
#raw 0xE 'Step Left (Slow)
#raw 0x20 'Step Right (Fast)
#raw 0x1C 'Delay5
#raw 0x39 'Slide Down (Fast)
#raw 0x1C 'Delay5
#raw 0x1 'Face Up
#raw 0xF0 'movF0
#raw 0x5F 'mov5F
#raw 0xFD 'movFD
#raw 0x20 'Step Right (Fast)
#raw 0x78 'mov78
#raw 0x2 'Face Left
#raw 0x21 'Step on the Spot Down (Normal)
#raw 0x8 'Step Down (Very Slow)
#raw 0x43 'Slide Running on Left Foot (Left)
#raw 0x20 'Step Right (Fast)
#raw 0x70 'mov70
#raw 0x2 'Face Left
#raw 0x20 'Step Right (Fast)
#raw 0x38 'Slide Right (Normal)
#raw 0x86 'mov86
#raw 0x1 'Face Up
#raw 0x20 'Step Right (Fast)
#raw 0x1 'Face Up
#raw 0xB0 'movB0
#raw 0x8 'Step Down (Very Slow)
#raw 0xBC 'movBC
#raw 0x98 'mov98
#raw 0x46 'Jump Facing Left (Down)
#raw 0xF0 'movF0
#raw 0xBC 'movBC
#raw 0x2 'Face Left
#raw 0xBC 'movBC
#raw 0x8 'Step Down (Very Slow)
#raw 0x47 'Jump Facing Down (Up)
#raw 0x5D 'mov5D
#raw 0xFD 'movFD
#raw 0x39 'Slide Down (Fast)
#raw 0x8 'Step Down (Very Slow)
#raw 0xF0 'movF0
#raw 0xB5 'movB5
#raw 0x47 'Jump Facing Down (Up)
#raw 0x46 'Jump Facing Left (Down)
#raw 0x80 'mov80
#raw 0xB4 'movB4
#raw 0x81 'mov81
#raw 0xB0 'movB0
#raw 0x4 'Face Down (Faster)
#raw 0x1C 'Delay5
#raw 0xF 'Step Right (Slow)
#raw 0x1C 'Delay5
#raw 0x98 'mov98
#raw 0x46 'Jump Facing Left (Down)
#raw 0x12 'Step Left (Normal)
#raw 0x6 'Face Left (Faster)
#raw 0x16 'Jump2 Left
#raw 0xE 'Step Left (Slow)
#raw 0x28 'Step on the Spot Right (Faster)
#raw 0x49 'Jump Facing Left (Right)
#raw 0xA0 'movA0
#raw 0x79 'mov79
#raw 0x40 'Slide Running on Right Foot (Right)
#raw 0x18 'Delay1
#raw 0x0 'Face Down
#raw 0x78 'mov78
#raw 0x21 'Step on the Spot Down (Normal)
#raw 0x1C 'Delay5
#raw 0x21 'Step on the Spot Down (Normal)
#raw 0x31 'Slide Down (Slow)
#raw 0x2 'Face Left
#raw 0x21 'Step on the Spot Down (Normal)
#raw 0x32 'Slide Up (Slow)
#raw 0x1C 'Delay5
#raw 0x1 'Face Up
#raw 0xF0 'movF0
#raw 0xBF 'movBF
#raw 0xFC 'movFC
#raw 0x6 'Face Left (Faster)
#raw 0x1C 'Delay5
#raw 0x6D 'mov6D
#raw 0x46 'Jump Facing Left (Down)
#raw 0x2 'Face Left
#raw 0x35 'Slide Down (Normal)
#raw 0x20 'Step Right (Fast)
#raw 0x1C 'Delay5
#raw 0x31 'Slide Down (Slow)
#raw 0x1C 'Delay5
#raw 0x6A 'mov6A
#raw 0x46 'Jump Facing Left (Down)
#raw 0x2B 'Step on the Spot Left (Fastest)
#raw 0x1C 'Delay5
#raw 0x1 'Face Up
#raw 0xF0 'movF0
#raw 0x78 'mov78
#raw 0xF8 'movF8
#raw 0x30 'Face Right (Delayed)
#raw 0x1C 'Delay5
#raw 0x1 'Face Up
#raw 0xF0 'movF0
#raw 0x67 'mov67
#raw 0xFA 'movFA
#raw 0x2 'Face Left
#raw 0x1C 'Delay5
#raw 0x12 'Step Left (Normal)
#raw 0x6 'Face Left (Faster)
#raw 0x12 'Step Left (Normal)
#raw 0xE 'Step Left (Slow)
#raw 0x20 'Step Right (Fast)
#raw 0x1C 'Delay5
#raw 0x39 'Slide Down (Fast)
#raw 0x1C 'Delay5
#raw 0x1 'Face Up
#raw 0xF0 'movF0
#raw 0x2A 'Step on the Spot Up (Fastest)
#raw 0xFD 'movFD
#raw 0x68 'mov68
#raw 0x46 'Jump Facing Left (Down)
#raw 0x0 'Face Down
#raw 0x22 'Step on the Spot Up (Normal)
#raw 0x81 'mov81
#raw 0x5E 'mov5E
#raw 0x0 'Face Down
#raw 0x20 'Step Right (Fast)
#raw 0x2A 'Step on the Spot Up (Fastest)
#raw 0x5E 'mov5E
#raw 0x20 'Step Right (Fast)
#raw 0x1C 'Delay5
#raw 0x33 'Slide Left (Slow)
#raw 0x1C 'Delay5
#raw 0x0 'Face Down
#raw 0xF0 'movF0
#raw 0x93 'mov93
#raw 0xFD 'movFD
#raw 0x0 'Face Down
#raw 0x6 'Face Left (Faster)
#raw 0x0 'Face Down
#raw 0x28 'Step on the Spot Right (Faster)
#raw 0x10 'Step Down (Normal)
#raw 0xD1 'movD1
#raw 0x41 'Slide Running on Left Foot (Down)
#raw 0x46 'Jump Facing Left (Down)
#raw 0x0 'Face Down
#raw 0x29 'Step on the Spot Down (Fastest)
#raw 0x17 'Jump2 Right
#raw 0xD0 'movD0
#raw 0x68 'mov68
#raw 0x46 'Jump Facing Left (Down)
#raw 0x0 'Face Down
#raw 0x22 'Step on the Spot Up (Normal)
#raw 0x80 'mov80
#raw 0x5E 'mov5E
#raw 0x0 'Face Down
#raw 0x22 'Step on the Spot Up (Normal)
#raw 0xA9 'movA9
#raw 0x5E 'mov5E
#raw 0xF6 'movF6
#raw 0xF7 'movF7
#raw 0xEC 'movEC
#raw 0xF9 'movF9
#raw 0x0 'Face Down
#raw 0x6 'Face Left (Faster)
#raw 0x0 'Face Down
#raw 0xE 'Step Left (Slow)
#raw 0x81 'mov81
#raw 0xF1 'movF1
#raw 0x10 'Step Down (Normal)
#raw 0xF8 'movF8
#raw 0x0 'Face Down
#raw 0x6 'Face Left (Faster)
#raw 0x0 'Face Down
#raw 0x28 'Step on the Spot Right (Faster)
#raw 0x9 'Step Up (Very Slow)
#raw 0xD1 'movD1
#raw 0x30 'Face Right (Delayed)
#raw 0x1C 'Delay5
#raw 0x1 'Face Up
#raw 0xF0 'movF0
#raw 0x82 'mov82
#raw 0xF9 'movF9
#raw 0x2 'Face Left
#raw 0x1C 'Delay5
#raw 0x12 'Step Left (Normal)
#raw 0x6 'Face Left (Faster)
#raw 0x12 'Step Left (Normal)
#raw 0xE 'Step Left (Slow)
#raw 0x20 'Step Right (Fast)
#raw 0x1C 'Delay5
#raw 0x39 'Slide Down (Fast)
#raw 0x1C 'Delay5
#raw 0x1 'Face Up
#raw 0xF0 'movF0
#raw 0x3 'Face Right
#raw 0xFD 'movFD
#raw 0x20 'Step Right (Fast)
#raw 0x78 'mov78
#raw 0x2 'Face Left
#raw 0x21 'Step on the Spot Down (Normal)
#raw 0x8 'Step Down (Very Slow)
#raw 0x43 'Slide Running on Left Foot (Left)
#raw 0x20 'Step Right (Fast)
#raw 0x70 'mov70
#raw 0x2 'Face Left
#raw 0x20 'Step Right (Fast)
#raw 0x38 'Slide Right (Normal)
#raw 0x86 'mov86
#raw 0x1 'Face Up
#raw 0x20 'Step Right (Fast)
#raw 0x1 'Face Up
#raw 0xB0 'movB0
#raw 0x8 'Step Down (Very Slow)
#raw 0xBC 'movBC
#raw 0x98 'mov98
#raw 0x46 'Jump Facing Left (Down)
#raw 0xF0 'movF0
#raw 0xBC 'movBC
#raw 0x2 'Face Left
#raw 0xBC 'movBC
#raw 0x8 'Step Down (Very Slow)
#raw 0x47 'Jump Facing Down (Up)
#raw 0x5D 'mov5D
#raw 0xFD 'movFD
#raw 0x39 'Slide Down (Fast)
#raw 0x8 'Step Down (Very Slow)
#raw 0xF0 'movF0
#raw 0xB5 'movB5
#raw 0x47 'Jump Facing Down (Up)
#raw 0x46 'Jump Facing Left (Down)
#raw 0x80 'mov80
#raw 0xB4 'movB4
#raw 0x81 'mov81
#raw 0xB0 'movB0
#raw 0x4 'Face Down (Faster)
#raw 0x1C 'Delay5
#raw 0xF 'Step Right (Slow)
#raw 0x1C 'Delay5
#raw 0x98 'mov98
#raw 0x46 'Jump Facing Left (Down)
#raw 0x12 'Step Left (Normal)
#raw 0x6 'Face Left (Faster)
#raw 0x16 'Jump2 Left
#raw 0xE 'Step Left (Slow)
#raw 0x28 'Step on the Spot Right (Faster)
#raw 0x49 'Jump Facing Left (Right)
#raw 0xA0 'movA0
#raw 0x79 'mov79
#raw 0x40 'Slide Running on Right Foot (Right)
#raw 0x18 'Delay1
#raw 0x0 'Face Down
#raw 0x78 'mov78
#raw 0x21 'Step on the Spot Down (Normal)
#raw 0x1C 'Delay5
#raw 0x21 'Step on the Spot Down (Normal)
#raw 0x31 'Slide Down (Slow)
#raw 0x2 'Face Left
#raw 0x21 'Step on the Spot Down (Normal)
#raw 0x32 'Slide Up (Slow)
#raw 0x1C 'Delay5
#raw 0x1 'Face Up
#raw 0xF0 'movF0
#raw 0x63 'Question Mark (?)
#raw 0xFC 'movFC
#raw 0x6 'Face Left (Faster)
#raw 0x1C 'Delay5
#raw 0x6D 'mov6D
#raw 0x46 'Jump Facing Left (Down)
#raw 0x2 'Face Left
#raw 0x35 'Slide Down (Normal)
#raw 0x20 'Step Right (Fast)
#raw 0x1C 'Delay5
#raw 0x31 'Slide Down (Slow)
#raw 0x1C 'Delay5
#raw 0x6A 'mov6A
#raw 0x46 'Jump Facing Left (Down)
#raw 0x2B 'Step on the Spot Left (Fastest)
#raw 0x1C 'Delay5
#raw 0x1 'Face Up
#raw 0xF0 'movF0
#raw 0x1C 'Delay5
#raw 0xF8 'movF8
#raw 0x30 'Face Right (Delayed)
#raw 0x1C 'Delay5
#raw 0x1 'Face Up
#raw 0xF0 'movF0
#raw 0x21 'Step on the Spot Down (Normal)
Y esa fue me excautiva y complicada travesía al encontrar el propósito de este parche (Broma no fue complicado)
Si alguien sabe quien es el autor de este parche COMENTEN