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Goodmorning everyone.
I wanted to inform you that tonight, at 21:30 (Italian time), pokémon Giratina's Legend will be played on this this channel.
Some unpublished contents will also be revealed, i hope you can appreciate!
To create an obj, regardless of whether it is animated or not,
it's used a routine whose offset on ruby is 0x08000BDC (I don't work on red fire ...).
Before you can invoke this routine, you need to initialize the registers:
- R0: sprite template
- R1: x coord
- R2: y coord
- R3: subpriority
The...
I announce that the new version 0.7 of the alpha is available.
This new version introduces all the news that have been announced in the last update.
To download it, click on the banner in the main post!
Re: Pokemon Giratina Legend | 03-03-20 | ALPHA 0.61 AVAILABLE
Thank you, i'm very glad you like it!
Also thank you for the suggestion, it's an argument that me and the creator of the menu discussed during the creation, but we didn't know how to improve it...
Do you say that a box similar to the...
Re: Pokemon Giratina Legend | 03-03-20 | ALPHA 0.61 AVAILABLE
Hello everyone and welcome to the first update of the year.
The first news of today is that with the arrival of spring, hoppip and bellsprout they can be found in tall grass.
Now let's move on to the real news.
1. Bug Fix
During...
Hi!
Sorry if i reply late, but in this period i'm very busy with the study.
Anyway, i think the various routines i've written for Ruby are compatible with FR, since the exp system is the same.
You only need to replace the ruby offsets with the corresponding FR ones.
If the DNS was insert at B00000:
Go to B00076 and overwrite 00 29 D9 D1 with 01 29 D9 D0
Go to B00082 and overwrite 02 28 26 DC con 1E 28 26 D0
Credit goes to Manux, who finded these fix first (personally, i haven't test it...)
Respuesta: Pokemon Giratina Legend | 24-12-19 | ALPHA 0.61 AVAILABLE
No problem, i understood everything perfectly!
First of all, thank you for the compliments.
The most recent version of the alpha is 0.61 and you can find it in the main post of this discussion.
As for the choice of the M/F...
For completeness, i also post the ruby version of the routine:
And the script:
Through loadpointer, the pointer of the message that will be displayed in the box is saved in memory.
After setting the values of the variables appropriately, we will call the routine with the callasm command.
The...
Respuesta: Pokemon Giratina Legend | 30-10-19 | ALPHA 0.61 AVAILABLE
Good morning everyone and happy holidays!
Like Santa Claus, today i would like to bring you a gift: a small update.
The first thing I want to tell you is that with the arrival of winter, delibird and smoochum can be found...
After working on code optimization, i was able to significantly speed up the expansion of the graph:
In addition, a new display mode has been developed, a sort of histogram:
Finally, the code has been structured so that you can decide which display mode and graphics use based on the value of a...
Respuesta: Re: Respuesta: Re: [RUBY] Physical/Special Split
Thank you so much for this contribution, it's very compact!
As soon as i have time, I'll add it to the guide!
Respuesta: Re: [RUBY] IV/EV Viewer
Thanks so much for the tip!
Initially I had the same idea, but then i was a little discouraged by the fact that the pokenav had 5 "options" instead of 6.
If it were possible to use the functions already present in the ROM, it would be a great step forward!
Respuesta: Re: [RUBY] Physical/Special Split
I was aware that this implementation had been developed for some time, but only on firered and emerald!
I'm pretty sure that there is no patch for the ruby to implement the PSS, that's why i wrote a guide about it!
If i'm remember correctly, only...
Goodmorning everyone.
Today i would like to release the code of a feature that i developed a few days ago, that is a "visualizer" of IV/EV of the pokémon of our team.
Since this implementation is quite complex, i decided to abandon the ASM and develop it entirely in C.
Here is the code:
The...
Good evening to all.
Today i would like to explain how to implement the physical/special split, a feature introduced in the IV generation that involves assigning the type of a move, physical or special, based on different criteria than previous generations.
In fact, until the III generation what...
Good evening to all.
Today I would like to explain how to implement the exp. sharing of sixth generation, whose peculiarity live in the fact that all the members of our team will receive experience, even if they haven't participated in the battle.
In this case, the pokémon in the field will...