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Re: [FR-Avanzado]MHM Octubre 2014 | Pokémon Imperial [Beta 1 | 29/5/15]
Very nice hack indeed!!!!!!! I suggest that you can change "spriteface 0xFF 0x2" into "spriteface 0xFF 1" in the level script in the initial map (the room of hero) because it really looks odd...
I know that the script is very simple but for some guys who don't know script it's difficult and it will show the result in a textbox.
Here's the code:
#org @start
lock
faceplayer
setvar 0x8004 0
copybyte 0x20370C0 0x20242d8
comparefarbytes 0x20370C0 0x202433c
if 0 call @1
comparefarbytes...
The mugshots are buggy (At least the ariados when I talk to it) when you use hidepokepic and someone told me that you could change the "bl" command at 0x9d360 to 00 00 00 00 to totally enable the "showpokepic without background". (I don't know whether this way has any bugs or not)
Yeah, that day I didn't have the first course so at that time I was online. We have 6 hours' time difference so it's very hard to have us get online at the same time (I'm really curious about how could you get online at 3:00 am XD)
Thank you for your reply!
My nickname is ZHENGWEN JIANG and I'm in the GMT +8 timezone so I cannot speak to you at that time because I'm sleeping...
Anyway, thank you for your help. :)
You can either tell me what you found in skype or in private message as I will check them when I have free...
The most promising hack I've ever seen for its asm hack and great graphic
New beta release and nice map
Nice and neat hack except for some small glitches
Edit by Chamber: jiangzhengwenjz, the MHM rules indicate that your arguments must be broader, so I ask you to edit your message. If at...
May be you can use NSE or nlz-gba or other similar programs which can decrypt lz77 data to compare the sprites... In my NSE the No. 255 Pokemon sprite is glitchy.