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Hey everyone, quick overview sheet I created to hopefully gain more interest in this.
Large image ahead, you have been warned.
Looking for help. by PokemonSWHF on DeviantArt
I would love to find someone from here that can help, especially because Wah has a lot of spriting talent.
Sorry for...
Re: Respuesta: Pokémon Shining Waters/Hazing Flames (Upd 28.09.)
Makes sense, I might adjust the palettes to make them more similar. In general, I wanted evolutions to really change and not be a bigger version of the first stage, which is why some mons change their colors drastically.
Re: [GBA-FR]Pokémon Shining Waters/Hazing Flames (Upd 28.09.)
Also, let me know if the CSS in the first post looks okay, you might need to scroll/zoom out a bit.
Re: [GBA-FR]Pokémon Shining Waters/Hazing Flames (Upd 28.09.)
Hey WaH! I've had problems with logging in after the downtime, but I'm finally back.
We have redesigned our thread, please check out the first post. Also, these videos/updates are compiled stuff from Pokecommunity from the last few...
38, probably 39 tomorrow. So only a couple more, and then I will either go for 100 total or mix in more real mons. Plus all backsprites..
LOL blaaze it
Ah nice, I'm especially proud of those. I just found the concept of hedgehogs fighting with needles funny lol. I'm preparing more - 50 mons is the first goal that I'm trying to achieve.
Everything ok on your end?
Re: [GBA-FR]Pokémon Shining Waters/Hazing Flames (Upd 12.04.)
Sorry everyone for the lack of updates. Summer is here, and we're still having some problems with the team, so that's why I haven't posted. I'm hoping to bring another update in the near future, I can't guarantee that though.
Just...
Oh sorry for the late response. Working hard on it, after taking a small summer break. I hope to bring out a new update, with some music and more. Sorry to keep everyone waiting :P
If you want, sure. I was thinking maybe it had to do with the engine, that's why I asked.
Btw did you write the small summary of my hack with the 2 sprites on the front page? I had to translate it but I really liked it, so if that was you.. thanks :]
I just used 9 frames for now. Last time I saw something that looked like this was a while ago, and I think it was only one 8x8 block at the end, but when I overwrote it with my animation it crashed the game. Haven't tested it again now, but I don't have to since I found a way around it.
Just out...
Re: Respuesta: [GBA-FR]Pokémon Shining Waters/Hazing Flames (Upd 12.04.)
More colors for rocks seems like a great idea. And I already planned on doing the stalactite drop thing :] Might be annoying with only 2 layers for blocks (because there is the ground layer + rock + drop animation, so I...
Re: [GBA-FR]Pokémon Shining Waters/Hazing Flames (Upd 12.04.)
Today I'd like to share a few updates on the cave area that I'm working on. Nothing big, but here's how it changed:
Old -> new. Colors and shading are improved.
Animations. Bigger version below:
So yeah, nothing big, just to...
This is my problem:
The last step/frame always looks like this when I try to add a new 8 frame animation to my cave tileset (tileset 37). I don't think copying my animation frame over this is safe.
It doesn't happen when I choose 6, 7 or 9 steps, but always with 8.
The animation needs 8 frames...
Re: Pokémon Harmony
Even though I don't understand the story, I really like the mysterious atmosphere that your hack has. The music fits very well and we all know that you're good at that :]
The maps are still a bit too empty and square in my opinion, if you take a look at other projects it...