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Re: Respuesta: [GBA-FR]Pokémon Shining Waters/Hazing Flames (Upd 14. 1.)
Wow, thanks for the huge feedback. Step by step reply:
Right now, we're working on the whole story. The story here is just the first few events. So we will improve it and change things.
Well, yin/yang is usually black and...
Re: [GBA-FR]Pokémon Shining Waters/Hazing Flames (Upd 14. 1.)
New interactive region map made by Ganelon!
Work in progress, only a few maps can be checked out now
AND a new map:
Teora Town
A town located in the mountains, near Lumina Forest.
Re: Respuesta: [GBA-FR]Pokémon Shining Waters/Hazing Flames (Upd 8. 1.)
Thanks for the compliments, means a lot cause I'm a big fan of you haha. I don't want to spoil too much, otherwise playing will be a bit boring cause you know everything. But I'll try to include at least 2 scans for each...
Re: Respuesta: [GBA-FR]Pokémon Shining Waters/Hazing Flames (Upd 8. 1.)
If you can tell me what sprite errors to fix, I will try ^^
And thanks, it still needs some work before it looks polished. (like the lamp shadow)
Re: Respuesta: [GBA-FR]Pokémon Shining Waters/Hazing Flames (Upd 8. 1.)
Already tried moving it somewhere else. If I move it up, it looks bad. But I can make it smaller so that it doesn't look like it would fall down :D
Re: [GBA-FR]Pokémon Shining Waters/Hazing Flames (Upd 8. 1.)
Hello everyone & Happy New Year!
Today, I got a small update again. The first post has been updated to make it more similar to another thread I have on another forum. Also, I added a backsprite for my snake legendary (bottom left) ...
Re: Respuesta: |MHM Noviembre| Pokémon Era | 05/01 Scriptssssssss
Hmm, the old palettes were really bright and colorful, and the new ones are a bit "softer". If you could find a mix between the two, maybe it would look perfect then.
Also I preferred the old, round path tile. The house has less...
Re: Respuesta: [GBA-FR]Pokémon Shining Waters/Hazing Flames (Upd 20.12.)
Yes! I need a scripter. I'm not sure if you are experienced at scripting, but if you are, you could help.
Re: Respuesta: [GBA-FR]Pokémon Shining Waters/Hazing Flames (Upd 20.12.)
Mapping the forest takes more time than usual, and I'm hoping to finish it soon. The forest tileset is already complete ^^
(Late) Merry Christmas to you as well!
Thanks, but I think for the thread I don't really need one. I don't write much and often just show pictures, so people understand what I'm doing anyways :)
Re: [GBA-FR]Pokémon Shining Waters/Hazing Flames (Upd 18.12.)
I added some more light effects, not sure if it's too much.
And here's another Fakemon, a Yin/Yang fish duo :]
Edit 23.12: forgot to change the title because of the update >_<
Re: Respuesta: [GBA-FR]Pokémon Shining Waters/Hazing Flames (Upd 18.12.)
Yes, I noticed that the trees are more realistic. But fire red did the same where Viridian forest had better looking trees, sooo I don't know :]
There is seaweed, just not in the gif haha
Will never leave the project...