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Yes, I just mean that you can't use the msgbox when a image is shown. That's really not good. if you take a look at the VRAM viewer, you will also see that the number of blocks you can use is very limited as there lies textboxes, texts, etc. To avoid many problems and to take full use of the 4...
Yes, it's very simple. But the graphics should be loaded via VBLANK, so they should be written to buffers by default. (I believe they will be transferred to VRAM via DMA transfer. Actually the game has some structs to control the DMA queue.) If you see the codes in-game, it won't directly call a...
Errr, Actually not a good idea. You can't ensure that the data will be written to the vram via vblank. The built-in functions won't do that kind of operation.
Re: Respuesta: Re: [ASM] Wild Double Battle in BPRE
Do you use Darthatron's repel hack? (Can you provide your skype account? It's really annoying to talk via forum messages)
Re: Respuesta: Re: [ASM] Wild Double Battle in BPRE
ok, i totally forgot the repel issue! i will see it and commit an update
EDIT:
I've tried to test it and watched some part in a debugger, but I haven't found anything wrong. Have you guaranteed that the levels of all your party pokemons are...
Re: Respuesta: Re: [ASM] Wild Double Battle in BPRE
Yes, it's because it's just an 'experiment' on C hacking, and I don't include it in my own hack. You can try to edit the pointers after insertion.
Well I don't think 30 days are enough for a good hack, but it's really an effective way to make more hack creators take part in the forum if there're still not few people browsing but not posting.
Re: Respuesta: Re: [ASM] Wild Double Battle in BPRE
Well I didn't find all the bugs you've found and currently I don't have time to hack. Would you mind trying it on a clean bpre 1.0 ROM to see if the problems still occur? I haven't encountered any missingno in my ROM.
For the other issue...
Re: Respuesta: FR | [Finalized] 80x80 mugshots [Source Code Available]
Apparently it will Cover the mugshot because both of them use BG0 lol (BG1-BG3 are used by the map) I'm glad I can help:p
Re: Respuesta: Re: Respuesta: FR | [Finalized] 80x80 mugshots [Source Code Available]
Change mugshot_make.asm to this routine:
(Change x_coordinate, y_coordinate, width, height to your custom value)
(Still get the image pointer and palette pointer from your table)
.thumb
push {r4-r5, lr}
sub...
Yes, actually it's very simple and we just need to hack the badge drawing function. However I'm too lazy to make sprites for the new medals at that time, lol