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For now I can't hack, you may find some useful information in this post by Derlo (who is also in this forum): https://www.pokecommunity.com/showpost.php?p=8455771&postcount=15
If you can't get it, i will try to see it in a debugger at weekends...
glad to see more asm hackers here!
what can be improved is that you can delete the .thumb and .align 2 at the very beginning, and you never need to push and pop r0-r3 when you write a function
Not bad, but from my perspective it should be better to handle the wildpokemon via ASM/C.
The first advantage of ASM/C over writebytetooffset is that you can handle encrypted data as well (IV, EV, ...) and the second one is that the pokemon's stat won't be recalculated to fit your modification...
Re: Respuesta: Re: [ASM] Wild Double Battle in BPRE
I mean that the new one doesn't use a new battle script command, so it's compatible with all FR 1.0 ROM.