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Re: Respuesta: Re: Respuesta: Re: Respuesta: Re: ¿Como hacer un IV Checker?
I don't think so, as I guess no one intends to develop such a routine. Have you tried to use special2 command to get the return value of the IV decryption special?
Anyway, writing the routine on your own is the best...
None as for now, I never thought of the exp. bug lol. There're many small glitches in it, such as the fade, asking for switching pokemon, fleeing, music, pokedex glitch, caught pokemon glitch, pokeball glitch... But they're all fixed for now!
Re: Respuesta: FR/EM | [in process] How to eliminate the multiple "showpokepic"
Thx, but I guess there won't be more recently, as I was stuck in the workaday world.
Re: [GBA]Pokémon Johto Adventures [Actu 08/08] 1º gim terminado
Nice done. The battle BGs are lovely
I'm quite glad that the hack is on the right track again!
Re: Fire Red - Cambiar completamente el menu de la mochila
Well, I can leave the technical information here to control the animation so that you don't need to format your bag in the original form.
0x810924C: the block index in VRAM to fill the "text section" when swapping.
0x8452D08: the...
Re: Fire Red - Cambiar completamente el menu de la mochila
Your tutorial is good, but will it work when swapping pockets? The game uses a clever way for pocket swapping.
Another issue is that the 'deposit item' screen uses the same tileset as the bag's, have you taken it into account?
(If...
I guess that building a function to compare the behavior byte should be a simple way.
Try this function:
push {lr}
ldr r3, =0x8055C75
bl bx_r3
cmp r0, #0x[behavior byte] @Change it to your behavior byte to compare
beq set_1
mov r1, #0
b back
set1:
mov r1, #1
back:
ldr r0, =0x20370c0
strh r1...