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Re: Respuesta: Re: [ASM] Poner más signos de exclamación.
In the table at 0x1D96AC there exist 0x46 oe_scripts(0x0~0x45), so the index of new one should be 0x46. IIRR, it is copied to some place in data structure <npc_state> and I really don't know what it's for.
Well, the reason why I use...
Well, your way is simple and straight. However it's a bit troublesome to define many templates for different pictures and use setvar. Therefore, why not add new movement bytes for this? (Actually I've tried before long, so I just post it)
We should handle some tables:
1) 81D96AC_oe_table: this...
Re: Respuesta: [ASM] Evolution via Callasm in FR
I think we won't use this way to get leafeon & glaceon, as they are required to level up in specific location. Therefore, hacking the evolution routine will be a better way.
I think it will be better to use the hack inside a "special event"...
Re: Respuesta: [ASM] Evolution via Callasm in FR
Thx. I've just updated the thread with modified routines so that you can define the pokemon species via "setvar", enjoy!
Greetings.
When I'm wandering here, I've found a thread written by the GREAT eing: http://whackahack.com/foro/t-28984/fr-finalizada-forzar-evolucion-asm
Actually, this thread told us nothing other than the "evolution_starter" function located at 0xCDDA8. However, it has a huge glitch that we...
Respuesta: GBA | ASM | Clase Número 2: Registros, conociendo al procesador.
I think I will make you feel clearer.
For the r13 (sp): I recommend you to learn it after knowing some instructions 'cuz the concept of piles is really useless and confusing:/ Nevertheless, if you know ldr, str, add...
Re: Respuesta: Re: Respuesta: Re: Respuesta: Re: Respuesta: [Duda] G3HS y la Expansión de la Pokedex
That's disappointing xD
If I remember right, his 650 rom base is quite buggy because he uses another person's ROM base which is full of glitches. Therefore, doing things yourself is always safer.
Re: Respuesta: Re: Respuesta: Re: Respuesta: [Duda] G3HS y la Expansión de la Pokedex
You've defined it to 0x203c000.
So the pointer for it should be 00c00302.
So you just write 00c00302 to 0x549D0 in your hex editor.
Re: Respuesta: Re: Respuesta: [Duda] G3HS y la Expansión de la Pokedex
0x80549D0 is 0x549D0 in ROM.
Offset is a relative concept. From 0x8000000 is the ROM part, but people always just write 0x000000.
Re: Respuesta: [Duda] G3HS y la Expansión de la Pokedex
People always ignore the 80, so the 0x549D0 is actually 0x80549D0.
You can just write 00c00302 to that offset.
But as I've said before, you can take a look at other's hacks. Then all problems are solved.
Re: Respuesta: Re: Respuesta: Re: Respuesta: Re: [Duda] G3HS y la Expansión de la Pokedex
Actually you can take a look at the data in released hacks which have expanded the number of Pokemon so that everything will be very simple.;) Learning things from other hacks is always great haha