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Here's the function using bg0 to show an image and you can just callasm in a script to the offset+1 of it.
However, in FR bg0 will be cleared before the textbox appears, so it can't be used along with a textbox like "msgbox".
The image should be in 16 colors and in size of 32*xx in NTME...
Offsets:
(Basically you can find the offsets yourself by using setvar in a script and VBA to search the value you've set to the var)
(Otherwise you can use the function located at 0x806E454 to get the RAM location of a variable. It uses var number in r0 and returns the offset in r0)
Here's a new version of double wild battle: https://github.com/jiangzhengwenjz/Double_wild_battle
All information is included in ReadMe.txt
After inserting the first routine, there will be a table in this format: 0A 00 05 00 0B 00 05 00 0C 00 05 00...... (The table is in the first routine and...
Re: Respuesta: Terra Firma | Actualización: 1 Septiembre 2015
I love the style of your tiles.
Please keep working on it and I look forward to the next beta release!
The routine written by LSA will automatically delete the item you've used and call the "task_delete" & "bag exiter" function, so you will only write a script for it. If you want to use flags or vars, feel free to go :)
I don't consider it a good idea. If you want to create a normal item, why not make its usage function run a script? LSA & JPAN has already done that so you can just do it by using LSA's complete item editor even you do not know ASM. I think using a "special item" will be better than using an...
OK, now I totally know what you're saying. xD
Yes, you're right. You can create some custom HMs in this way if you know some ASM and script. However, as there're only two empty slots after "HM08", it will be very annoying to create more HMs Because the game use some complex way to do the system...
Re: Respuesta: Re: Respuesta: [ASM] The implementation of ROCK CLIMB in BPRE
What is "MO"? Does it stand for "movements"?
If that's true, I have said something about it in the previous reply to Rata :)
Re: Respuesta: [ASM] The implementation of ROCK CLIMB in BPRE
Oops, I don't get some of your words because I use google translation xD
If you're speaking of the ROCK CLIMB triggered by talking to the rock, I can say that an ASM function created in the main thread can automatically check the...
Respuesta: FR | ASM | VS Bars antes de una batalla
This is a port to Pokemon Emerald USA (BPEE).
I don't hack Emerald but my friend jirachiwishmaker requested the code, so I will share it.
1. Make these byte changes:
0x147C6A - 00 00 00 00 (disable the palette mixing)
0xB13FD - 78 (for...